Your only method of contact with her is with a brilliantly implemented walky-talky, which lets you choose dialogue options – occasionally dramatic, sometimes emotional, frequently hilarious – that are reactive to whatever it is you’re doing at any given time. Instead, you’re kept company by Delilah, your fellow lookout and boss at the park. You may never see Henry’s face but his mannerisms give him real depth, from an excellent voice acting performance from Mad Men’s Rich Sommer, to the wonderful childlike way that his chunky limbs are animated, with a thump and a clump as you trek about the woodland. His job is a solitary one you don’t meet anyone else, or even see another human face during your time with Firewatch. Henry has come to the Shoshone to escape – to say exactly what from would be to spoil Firewatch’s magnificently well-crafted introduction, in which you choose key decisions in Henry’s life all the way up the poignant summer of 1989, when Henry took a job as a fire lookout at the park. Henry is everything in Firewatch – its voice and soul. Set in the lush, seemingly endless rocky woodland of America’s Shoshone National Forest, you are Henry. Firewatch, the debut release from small indie studio Campo Santo, is a game about people about their relationships, life decisions, and the things in life that they run away from in a hope that they’ll just disappear.
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